Intel’s Mark Buxton on Intel Software Solutions

Intel Media Development Product Director Mark Buxton talks with Steve Waskul about Intel Software Solutions for content developers.

HP VP, Worldwide Product Management Jeff Wood on HP Z Workstations and Thin Clients...

HP is the number one workstation provider in the world. In this StudioXperience interview, Jeff Wood, HP's VP of Worldwide Product Management for HP...
Jon Peddie, President and Founder of Jon Peddie Research discusses trends in the graphics and gaming industries during a Waskul.TV StudioXperience interview.

Jon Peddie, President and Founder of Jon Peddie Research on Graphics, Gaming and the...

Jon Peddie, President and Founder of Jon Peddie Research discusses trends in the graphics and gaming industries with Steve Waskul.
Intel Graphics Software Engineer Andrew Lauritzen talks about what Intel has been doing with graphics drivers, APIs, DirectX 12, game developers and much more during a Waskul.TV StudioXperience interview.

Intel’s Andrew Lauritzen on New Developments in Intel Graphics

Intel Graphics Software Engineer Andrew Lauritzen and Steve Waskul talk about what Intel has been doing with graphics drivers, APIs, DirectX 12, game developers...
Intel SSG Director of Strategy and Innovation Roger Chandler on a wide ranging discussion on Intel innovation and helping developers during a Waskul.TV StudioXperience interview.

Intel’s SSG Director of Strategy and Innovation Roger Chandler

Intel's Director of Strategy and Innovation Roger Chandler joins Steve Waskul for a wide ranging discussion on Intel innovation and the work of Intel's...
Konstantin Popov and Irina Popova of Cappasity discuss how they've integrated Intel® RealSense™ technology into their products during a Waskul.TV StudioXperience interview.

Konstantin Popov and Irina Popova on leveraging Intel® RealSense™ technology in their products

Konstantin Popov and Irina Popova join Steve Waskul to discuss their new startup Cappasity and how they've worked with Intel to integrate Intel® RealSense™...
Randi Rost of Intel’s Games and Graphics Developer Outreach Group discusses Intel’s role in developing the hardware that enables game developers during a Waskul.TV StudioXperience interview.

Intel’s Randi Rost on Intel Graphics and Developers

Randi Rost of Intel’s Games and Graphics Developer Outreach Group discusses Intel’s role in developing the hardware that enables game developers and production teams...
DreamWorks' Paul DiLorenzo talks to Steve Waskul about animating with Premo during a Waskul.TV StudioXperience interview.

DreamWork’s Paul DiLorenzo on Animating with Premo

Paul DiLorenzo, Premo Project Manager for DreamWorks Animation, shares how Premo is pushing the bounds of animation. In this interview from SIGGRAPH 2014,...
Intel Graphics Software Engineer Andrew Lauritzen on what Intel has been doing with graphics drivers, APIs, DirectX 12, game developers and much more during a Waskul.TV StudioXperience interview.

Intel’s Andrew Lauritzen on Game Development, DX12 and More

Intel Graphics Software Engineer Andrew Lauritzen and Steve Waskul talk about what Intel has been doing to help developers with game development including mobile...
ARM’s Jesse Barker on the rapidly expanding mobile space, some of the technology powering its evolution and SIGGRAPH 2014 during a Waskul.TV StudioXperience interview.

ARM’s Jesse Barker on SIGGRAPH 2014 and Mobile

ARM’s Jesse Barker shares his insight into the rapidly expanding mobile space, as well as some of the technology powering its evolution. In...

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