Monday, April 12, 2021
Randi Rost of Intel’s Games and Graphics Developer Outreach Group discusses Intel’s role in developing the hardware that enables game developers during a Waskul.TV StudioXperience interview.

Intel’s Randi Rost on Intel Graphics and Developers

Randi Rost of Intel’s Games and Graphics Developer Outreach Group discusses Intel’s role in developing the hardware that enables game developers and production teams...
DreamWorks' Paul DiLorenzo talks to Steve Waskul about animating with Premo during a Waskul.TV StudioXperience interview.

DreamWork’s Paul DiLorenzo on Animating with Premo

Paul DiLorenzo, Premo Project Manager for DreamWorks Animation, shares how Premo is pushing the bounds of animation. In this interview from SIGGRAPH 2014,...
Intel Graphics Software Engineer Andrew Lauritzen on what Intel has been doing with graphics drivers, APIs, DirectX 12, game developers and much more during a Waskul.TV StudioXperience interview.

Intel’s Andrew Lauritzen on Game Development, DX12 and More

Intel Graphics Software Engineer Andrew Lauritzen and Steve Waskul talk about what Intel has been doing to help developers with game development including mobile...
Neil Schneider on AR, VR and 3D during a Waskul.TV StudioXperience interview.

Neil Schneider on AR, VR, 3D and The Immersive Technology Alliance

Neil Schneider, Executive Director and Founder of the Immersive Technology Alliance, takes us through the Alliance’s objectives and its role in the expanding AR/VR...
Marty Hasselbach, Managing Dir. of Vancouver Film School, discusses how VFS has both developed talent and driven the film industry in Vancouver for 25 years during a Waskul.TV StudioXperience interview.

Vancouver Film School’s Marty Hasselbach

Marty Hasselbach, Managing Director of Vancouver Film School, discusses how VFS has both developed talent and driven the film industry in Vancouver over the...
ARM’s Jesse Barker on the rapidly expanding mobile space, some of the technology powering its evolution and SIGGRAPH 2014 during a Waskul.TV StudioXperience interview.

ARM’s Jesse Barker on SIGGRAPH 2014 and Mobile

ARM’s Jesse Barker shares his insight into the rapidly expanding mobile space, as well as some of the technology powering its evolution. In...
Mark Elendt, Senior Mathematician of Side Effects Software and 2013, 2014 SIGGRAPH Dailies Chair, gives us an inside look into the art of visual effects during a Waskul.TV StudioXperience interview.

Mark Elendt on 25 Years at Side Effects Software and the SIGGRAPH Dailies

Mark Elendt, Senior Mathematician of Side Effects Software and 2013, 2014 SIGGRAPH Dailies Chair, gives us an inside look into the art of visual...
Jerome Solomon, Dean of Cogswell College and Director of the 2014 SIGGRAPH Computer Animation Festival, shares his experiences bridging the gap between academia and the progressive technology industry during a Waskul.TV StudioXperience interview.

Cogswell College Dean Jerome Solomon on Fostering Students and SIGGRAPH 2014

Jerome Solomon, Dean of Cogswell College and Director of the 2014 SIGGRAPH Computer Animation Festival, shares with us his experiences bridging the gap between...
ARM Fellow & VP of Media Processing Technology Jem Davies discusses how ARM and its partners are transforming processing to fit the demands of an ever-evolving consumer market during a Waskul.TV StudioXperience interview.

Arm Fellow & VP of Graphics Tech Jem Davies on Mobile

ARM Fellow & VP of Media Processing Technology Jem Davies discusses how ARM and its partners are transforming processing to fit the demands of...
Kartik Venkataraman, Pelican Imaging’s Founder and CTO on computational array cameras during a Waskul.TV StudioXperience interview.

Pelican Imaging Corporation’s CTO Kartik Venkataraman

Kartik Venkataraman, Pelican Imaging Corporation’s Founder and CTO, shares with us a technology that can revolutionize the way we capture images and manipulate them....

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