Thursday, September 16, 2021
Dr. Thomas McLaughlin, Motion Reality CEO on Immersive VR during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Immersive VR with Dr. Thomas McLaughlin, Motion Reality CEO

Motion Reality CEO Dr. Thomas McLaughlin on developing accurate, real-time human motion capture and simulation technologies.
Creative technologist Todd Bryant at the Cannes Film Festival during an interview on Waskul.TV talking about the technologies powering today’s VR experiences like “Giant”

Creative Technologist Todd Bryant on “Giant”

Creative technologist Todd Bryant talks with Steve Waskul at the Cannes Film Festival about the technologies powering today's VR experiences like "Giant". Giant Draws...
Magdalena Maczkowski and Erich Wohlmuth discuss their experiences with VR and how VR has improved the customer experience at Audi dealerships during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Magdalena Maczkowski and Erich Wohlmuth on Audi retail customer VR solutions

Magdalena Maczkowski and Erich Wohlmuth discuss their experiences with VR and how VR is improving the customer experience at Audi dealerships
Foundry Co-Founder Simon Robinson on creative software technologies used to deliver award-winning visual effects and 3D content for the design, visualization and entertainment industries during a live Waskul.TV Interview from SIGGRAPH 2018 in StudioXperience

Foundry’s Simon Robinson on the tools digital artists use to visualize their ideas across...

Simon Robinson on Foundry's creative software for award-winning visual effects and 3D content for the design, visualization and entertainment industries
Intel's Director - Workstation Business Solutions Ricky Branner talks about workstations, the workflows they power, and how Intel works with partners like HP to provide solutions that meet the needs of business professionals during a Waskul.TV StudioXperience interview.

Intel’s Ricky Branner on HP Z Workstations and powering professional workflows

Intel's Director - Workstation Business Solutions Ricky Branner talks about workstations, workflows, and how Intel works with partners like HP
Adobe's Business Development Manager for pro video, Eric Philpott on helping individuals and filmmakers to reach their creative visions during a Waskul.TV StudioXperience interview.

Supercharging pro video with Adobe’s Eric Philpott

Adobe's Business Development Manager for pro video, Eric Philpott on helping individuals and filmmakers to reach their creative visions
Ted Schilowitz on "discovering" the future of immersive media experiences during a Waskul.TV interview in StudioXperience

Ted Schilowitz on exploring the future of media and entertainment tech

Paramount Pictures Futurist in Residence Ted Schilowitz and Steve Waskul talk about the future of media and entertainment technology in the StudioXperience Broadcast Studio...
Matt Mazerolle talks about Elara, Foundry's new cloud-based service for post-production that centralises infrastructure, creative tools and pipeline during a Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Matt Mazerolle on Foundry’s Elara cloud-based service for post-production

Foundry's Matt Mazerolle on Elara, a cloud-based service for post production that centralizes infrastructure, creative tools and pipeline in the cloud
Steve Erickson talks about medical innovation at Boston Scientific and a new visualization technology, True 3D or EchoPixel during a Waskul.TV StudioXperience interview.

Medical Device Innovation and Visualizing the Human Body With Boston Scientific’s Steve Erickson

Steve Erickson on medical innovation at Boston Scientific and a new visualization technology, True 3D or EchoPixel, that can lead to better health care
GIANT VR Director & Co-Creator Milica Zec during a discussion from a filmmaker's perspective on VR and AR experiences while appearing in a Waskul.TV StudioXperience interview

GIANT VR Director & Co-Creator Milica Zec

GIANT VR Director & Co-Creator Milica Zec joins Steve Waskul in a discussion from a filmmaker's perspective on VR and AR experiences

Get Social with Us!

190,242FansLike
364FollowersFollow