Motion Reality CEO Dr. Thomas McLaughlin on developing accurate, real-time human motion capture and simulation technologies.
Creative technologist Todd Bryant talks with Steve Waskul at the Cannes Film Festival about the technologies powering today's VR experiences like "Giant". Giant Draws...
Magdalena Maczkowski and Erich Wohlmuth discuss their experiences with VR and how VR is improving the customer experience at Audi dealerships
Simon Robinson on Foundry's creative software for award-winning visual effects and 3D content for the design, visualization and entertainment industries
Intel's Director - Workstation Business Solutions Ricky Branner talks about workstations, workflows, and how Intel works with partners like HP
Adobe's Business Development Manager for pro video, Eric Philpott on helping individuals and filmmakers to reach their creative visions
Paramount Pictures Futurist in Residence Ted Schilowitz and Steve Waskul talk about the future of media and entertainment technology in the StudioXperience Broadcast Studio...
Foundry's Matt Mazerolle on Elara, a cloud-based service for post production that centralizes infrastructure, creative tools and pipeline in the cloud
Steve Erickson on medical innovation at Boston Scientific and a new visualization technology, True 3D or EchoPixel, that can lead to better health care
GIANT VR Director & Co-Creator Milica Zec joins Steve Waskul in a discussion from a filmmaker's perspective on VR and AR experiences