Monday, May 23, 2022
Technicolor's Marcie Jastrow talks TEC (Technicolor Experience Center), VR, VFX and the new HP Mars Home Planet VR Experience during a Waskul.TV interview in StudioXperience at SIGGRAPH 2018

Technicolor’s Marcie Jastrow on VR and the HP Mars Home Planet VR Experience

Technicolor's Marcie Jastrow talks TEC (Technicolor Experience Center), VR, VFX and the new HP Mars Home Planet VR Experience during a Waskul.TV interview in StudioXperience at SIGGRAPH 2018
DFC Intelligence's Founder and CEO David Cole talks about the importance of market intelligence in the gaming industry during a Waskul.TV StudioXperience interview.

David Cole, Founder & CEO of DFC Intelligence on Market Intelligence in the Gaming...

DFC Intelligence's Founder and CEO David Cole and Steve Waskul talk about the importance of market intelligence in the gaming industry.
Atomic Fiction CEO Kevin Baillie on his work in the visual effects industry

Atomic Fiction CEO Kevin Baillie

Atomic Fiction CEO Kevin Baillie talks with Steve Waskul about his work in the visual effects industry.
The Big Honkin's Austin Bragg after the HP Masters of Short Film Awards Ceremony about the success of their new short film "The Driver"

Austin Bragg on The Big Honkin’s Success in Cannes at the HP Masters of...

The Big Honkin's Austin Bragg talks with Steve Waskul after the HP Masters of Short Film Awards Ceremony about the success of their new...
Intel's NUC Marketing Director John Deatherage at GDC 2016 StudioXperience during a Waskul.TV interview

Intel’s NUC Marketing Director John Deatherage

Intel's NUC Marketing Director John Deatherage talks with Steve Waskul at GDC 2016 during this interview which was featured during our live broadcast.
Clive Henrick, Senior Development Director for Kabam, on creating scalable platforms for games where millions of players may play during a Waskul.TV StudioXperience interview.

Clive Henrick on Creating Scalable Platforms for Gaming

Clive Henrick, Senior Development Director for Kabam, talks with Steve Waskul about creating scalable platforms for games where millions of players may play daily....
Epic Games VFX Supervisor Haarm-Pieter Duiker on his experiences in the film and game industries and with working in Epics real-time game engine Unreal Engine

Epic Games VFX Supervisor Haarm-Pieter Duiker

Epic Games VFX Supervisor Haarm-Pieter Duiker talks with Steve Waskul about his experiences in the film and game industries and with working in Epics...
HP's Josh Peterson during a Waskul.TV live interview on some of HP's latest innovations and the impacts they have particularly for those creating content

HP’s Josh Peterson on HP Z Workstations, Thin Clients, DreamColor and Immersive Computing

Josh Peterson serves as VP, Head of Product Management for HP Z Workstations, Thin Clients and Immersive Computing. During this interview from StudioXperience at...
Dr. Andrew Glassner on Deep Learning from Basics to Practice during a live Waskul.TV StudioXperience Broadcast from SIGGRAPH 2018

Dr. Andrew Glassner on computer graphics and deep learning

Dr. Andrew Glassner on Deep Learning from Basics to Practice during a live Waskul.TV StudioXperience Broadcast from SIGGRAPH 2018
Foundry Co-Founder Simon Robinson on creative software technologies used to deliver award-winning visual effects and 3D content for the design, visualization and entertainment industries during a live Waskul.TV Interview from SIGGRAPH 2018 in StudioXperience

Foundry’s Simon Robinson on the tools digital artists use to visualize their ideas across...

Simon Robinson on Foundry's creative software for award-winning visual effects and 3D content for the design, visualization and entertainment industries

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