Sunday, June 13, 2021
Steve Hansted, Product Manager of MAKEVR for Sixense Entertainment, discusses MAKEVR technology during a Waskul.TV StudioXperience interview.

Steve Hansted on Sixense Entertainment’s MAKEVR

Steve Hansted, Product Manager of MAKEVR for Sixense Entertainment, discusses MAKEVR technology with Steve Waskul at SIGGRAPH 2014. MAKEVR is "a professional industry standard...
Ross McKegney, CEO of Verold, at SIGGRAPH 2014 to discuss Interactive 3D for the Open Web during a Waskul.TV StudioXperience interview.

Verold CEO Ross McKegney on Creating Engaging Interactive Experiences

Ross kicks things off by explaining that Verold makes it easy to create highly engaging interactive experiences using 3D, video and audio that will...
Artist and art historian Roman Verostko as he explores some of his fascinating life during a Waskul.TV StudioXperience interview.

Artist and Art Historian Roman Verostko on His Life’s Work

Roman Verostko is an American artist, art historian and Professor Emeritus who has won significant recognition for his algorithmic art. In this interview from...
Rob Herman on the latest in Lenovo's lineup of performance workstations during a Waskul.TV StudioXperience interview.

Lenovo’s Rob Herman on Lenovo Workstations

Rob Herman, Director of Product and Vertical Marketing for Workstations at Lenovo, shares how Lenovo achieves its mission of maximizing workstation capability for their...
Randi Rost of Intel’s Games and Graphics Developer Outreach Group discusses Intel’s role in developing the hardware that enables game developers during a Waskul.TV StudioXperience interview.

Intel’s Randi Rost on Intel Graphics and Developers

Randi Rost of Intel’s Games and Graphics Developer Outreach Group discusses Intel’s role in developing the hardware that enables game developers and production teams...
DreamWorks' Paul DiLorenzo talks to Steve Waskul about animating with Premo during a Waskul.TV StudioXperience interview.

DreamWork’s Paul DiLorenzo on Animating with Premo

Paul DiLorenzo, Premo Project Manager for DreamWorks Animation, shares how Premo is pushing the bounds of animation. In this interview from SIGGRAPH 2014,...
Intel Graphics Software Engineer Andrew Lauritzen on what Intel has been doing with graphics drivers, APIs, DirectX 12, game developers and much more during a Waskul.TV StudioXperience interview.

Intel’s Andrew Lauritzen on Game Development, DX12 and More

Intel Graphics Software Engineer Andrew Lauritzen and Steve Waskul talk about what Intel has been doing to help developers with game development including mobile...
Neil Schneider on AR, VR and 3D during a Waskul.TV StudioXperience interview.

Neil Schneider on AR, VR, 3D and The Immersive Technology Alliance

Neil Schneider, Executive Director and Founder of the Immersive Technology Alliance, takes us through the Alliance’s objectives and its role in the expanding AR/VR...
Marty Hasselbach, Managing Dir. of Vancouver Film School, discusses how VFS has both developed talent and driven the film industry in Vancouver for 25 years during a Waskul.TV StudioXperience interview.

Vancouver Film School’s Marty Hasselbach

Marty Hasselbach, Managing Director of Vancouver Film School, discusses how VFS has both developed talent and driven the film industry in Vancouver over the...
ARM’s Jesse Barker on the rapidly expanding mobile space, some of the technology powering its evolution and SIGGRAPH 2014 during a Waskul.TV StudioXperience interview.

ARM’s Jesse Barker on SIGGRAPH 2014 and Mobile

ARM’s Jesse Barker shares his insight into the rapidly expanding mobile space, as well as some of the technology powering its evolution. In...

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