Thursday, October 28, 2021
Intel Graphics Software Engineer Andrew Lauritzen on what Intel has been doing with graphics drivers, APIs, DirectX 12, game developers and much more during a Waskul.TV StudioXperience interview.

Intel’s Andrew Lauritzen on Game Development, DX12 and More

Intel Graphics Software Engineer Andrew Lauritzen and Steve Waskul talk about what Intel has been doing to help developers with game development including mobile...
Matt Ployhar is a strategic planner for Intel’s Software Services Group and the President of the Open Gaming Alliance and he discusses gaming during a Waskul.TV StudioXperience interview.

Intel’s Matt Ployhar on the Direction of Gaming

Matt Ployhar is a strategic planner for Intel’s Software Services Group and the President of the Open Gaming Alliance. In this interview from SIGGRAPH...
Intel’s Mitchell Lum at SIGGRAPH 2014 on his work with Intel interacting with Indie game developers during a Waskul.TV StudioXperience interview.

Intel’s Mitchell Lum on Indie Game Developers

Intel’s Mitchell Lum talks with Steve Waskul at SIGGRAPH 2014 about his work with Intel interacting with Indie game developers. The interview opens with Mitchell...
David Cowperthwaite of Intel’s Visual and Parallel Computing Group on the latest trends including what’s new with Intel Iris™ and Intel Iris™Pro Graphics during a Waskul.TV StudioXperience interview.

Intel’s David Cowperthwaite on Iris™ Pro & Virtualization

David Cowperthwaite of Intel’s Visual and Parallel Computing Group joins Steve Waskul at SIGGRAPH 2014 to talk about the latest trends including what’s new...
Intel Fellow David Blythe catches at SIGGRAPH 2014 to discuss a wide range of interesting topics during a Waskul.TV StudioXperience interview.

Intel Fellow David Blythe on Visualization

Intel Fellow David Blythe catches up with Steve Waskul at SIGGRAPH 2014 and they discuss a wide range of interesting topics. The interview starts off...

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