HP’s Carol Hess on HP Z Workstations and DreamColor Professional Displays
Carol Hess currently serves as Vice President, Worldwide Workstation Product Management & Go-to-Market for HP. In this interview Carol joins Steve Waskul in the...
Intel’s Ravindra Velhal on enabling 8K, 16K, VR and immersive cinema experiences
Intel Global Content Policy Strategist Ravindra Velhal and Steve Waskul talk about 8K, 16K, VR and immersive cinematic experiences in the StudioXperience Broadcast Studio...
HP’s Louis Gaiot on the HP Z VR Backpack
HP VR Product Manager Louis Gaiot on the HP Z VR Backpack
Intel GM, VR and Gaming Frank Soqui on VR
Intel GM, VR and Gaming Frank Soqui and Steve Waskul on VR and how Intel is powering both the solutions that are used to create and experience VR
Intel Game Developer Experience Team Manager Randi Rost
Intel Game Developer Experience Team Manager Randi Rost in a discussion on Intel's efforts with game developers at the SIGGRAPH 2016 StudioXperience
Independent Game Developer Radu Muresan, Founder of Vivid Helix
Radu Muresan, Founder of Vivid Helix, on his experiences as in independent game developer during a Waskul.TV interview at the SIGGRAPH 2016 StudioXperience
Intel Senior Technical Marketing Manager Matt Vaughan
Intel Senior Technical Marketing Manager Matt Vaughan with Steve Waskul on Thunderbolt™ 3 during a Waskul.TV StudioXperience interview from SIGGRAPH 2016.
Oxide Games Co-Founder Dan Baker
Oxide Games' Dan Baker and Steve Waskul discuss a range of game development issues including Oxide's next-generation Nitrous game engine
Intel’s Chuck Lingle on Advanced Rendering Techniques, Research & VR
Chuck Lingle with Steve Waskul on Intel's latest progress on bringing advanced rendering techniques to the developers creating compelling experiences and VR
Cascade Game Foundry’s Scenery Art Lead Birney Mitchell on Art and Indie Game Development
Cascade Game Foundry's Scenery Art Lead Birney Mitchell talks at SIGGRAPH 2016 about Art and Indie Game Development with Steve Waskul