Creative technologist Todd Bryant talks with Steve Waskul at the Cannes Film Festival about the technologies powering today’s VR experiences like “Giant”.
Giant Draws on director and co-creator Milica Zec’s personal experiences as a child in war-torn Serbia, the narrative takes the viewer into the experience of a family struggling to survive in a war zone. The evocative film shows how cinematic VR lets us observe ourselves and our instincts, and become more conscious of the way we make choices.
Zec and her collaborator Winslow Turner Porter III relied on live actors to create “Giant.” In this interview, Todd explains that they shot in 6K with DepthKit SDK. They used NUKE, FLAME and After Effects on HP Z840 Workstations for visual effects, editorial and finishing. Color grading on DaVinci Resolve at theColourSpace was handled by Juan Salvo, who also served as technical producer, finishing artist and depth pipeline designer on the production.
All these elements were then brought together via compositing performed in real time inside the Unreal Engine 4 game engine. Todd and developers Jack Caron, Omer Shapira and Uros Otasevic worked jointly on this. During the interview, Todd expands on how the HP Z 840 Workstations with NVIDIA Quadro M6000 GPUs accelerated the entire process.