Wednesday, January 22, 2020
Autodesk’s Director of Product Management for Media and Entertainment Chris Vienneau during a Waskul.TV StudioXperience interview.

Chris Vienneau on Autodesk Products for Media & Entertainment

Autodesk’s Director of Product Management for Media and Entertainment Chris Vienneau joins Steve Waskul during a live...
Exocortex CEO Ben Houston on the Company’s new product Clara.io during a Waskul.TV StudioXperience interview.

Ben Houston, Exocortex CEO on Clara.io

In this interview that was broadcast live from SIGGRAPH 2014 in Vancouver Canada, Exocortex CEO Ben Houston...
Konstantin Popov and Irina Popova of Cappasity discuss how they've integrated Intel® RealSense™ technology into their products during a Waskul.TV StudioXperience interview.

Konstantin Popov and Irina Popova on leveraging Intel® RealSense™ technology in their products

Konstantin Popov and Irina Popova join Steve Waskul to discuss their new startup Cappasity and how they've...
Sean Young discusses how HP Z Workstations are enabling a wide range of organizations and the new Mars Home Planet program during a Waskul.TV StudioXperience Interview

Sean Young on HP Z Workstations and the HP Mars Home Planet Program

Sean Young discusses how HP Z Workstations are enabling a wide range of organizations and the new Mars Home Planet program during a Waskul.TV StudioXperience Interview live from SIGGRAPH 2017
HP's Aimee Doyne, a marketing and advertising professional who has been Project Manager on a number of large marketing programs including the HP Mars Home Planet Project, during a Waskul.TV live interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Designing for Mars – HP Mars Home Planet Project with Aimee Doyne

HP's Aimee Doyne, on the HP Mars Home Planet Project
Chris Vienneau discusses the latest Maya updates, how Maya is empowering content creation across Film, Gaming and Television and Maya in VR Production during a Waskul.TV live interview in StudioXperience at SIGGRAPH 2017

Autodesk’s Chris Vienneau on Maya for Film, Gaming and TV

Chris Vienneau on the latest Maya updates and how Maya is empowering content creation across Film, Gaming,Television and VR content production.
Mikki Rose on how community, sustainability and spectacle will be key features of SIGGRAPH 2019 during a live Waskul.TV interview at SIGGRAPH 2018 in StudioXperience

Looking forward to SIGGRAPH 2019 with Mikki Rose

Mikki Rose on how community, sustainability and spectacle will be key features of SIGGRAPH 2019 during a live Waskul.TV interview at SIGGRAPH 2018 in StudioXperience
Brian Frager on the HP Mars Home Planet VR Experience created by Technicolor during a live Waskul.TV StudioXperience broadcast from SIGGRAPH 2018

Experiencing Mars in VR with Technicolor’s Brian Frager

Technicolor's Brian Frager on VR production and the new HP Mars Home Planet VR Experience
Alexis Khouri on Allegorithmic's Subance for texture creation in a range of production pipelines during a Waskul.TV live StudioXperience broadcast from SIGGRAPH 2018

Texturing for games, VFX, animation, design and architecture with Allegorithmic’s Alexis Khouri

Alexis Khouri, Executive VP & Chief Revenue Officer for Allegorithmic joins Steve Waskul in the StudioXperience Broadcast...
Albena Ivanova discusses new V-RAY features and the new V-RAY Cloud platform during a live Waskul.TV interview at SIGGRAPH 2018 in StudioXperience

Albena Ivanova on new V-RAY features and the new V-RAY Cloud platform

Albena Ivanova discusses new V-RAY features and the new V-RAY Cloud platform during a live Waskul.TV interview at SIGGRAPH 2018 in StudioXperience