Blur Studio Creative Director and President Tim Miller
Blur Studio's Tim Miller on the studio's vision, projects and workflows and on his directorial debut on the smash hit Deadpool
Scott Gershin on Sound in Films, Games and VR
Technicolor's Sound Lab Director of Sound Editorial Scott Gershin on the importance of sound in film, games and virtual reality experiences
NVIDIA Global Leader for M&E and Pro VR Bus. Dev. Michael Kaplan
NVIDIA's Michael Kaplan on VR and AR workflows, GPU performance and the latest solutions for VR experiences
MPC Executive Producer – VR Tim Dillon on VR Experiences
MPC Executive Producer - VR Tim Dillon on workflows and VFX and VR Production for film and VR experiences
Weta Digital VFX Supervisor Keith Miller
Weta VFX Supervisor Keith Miller on VFX and VR production and creating VR and AR experiences
GIANT VR Director & Co-Creator Milica Zec
GIANT VR Director & Co-Creator Milica Zec joins Steve Waskul in a discussion from a filmmaker's perspective on VR and AR experiences
The Foundry CTO Jon Wadelton on Production Solutions
The Foundry CTO Jon Wadelton joins Steve Waskul in a discussion on VR and 360 film production with Nuke and on the range of Foundry solutions
The Advanced Imaging Society’s Jim Chabin on VR and VR and Film Production
The Advanced Imaging Society's Jim Chabin and Steve Waskul at VR On The Lot discuss VR and Film production and the Advanced Imaging and VR Societies
Intel GM, VR and Gaming Frank Soqui on VR
Intel GM, VR and Gaming Frank Soqui and Steve Waskul on VR and how Intel is powering both the solutions that are used to create and experience VR
Blur Studio Layout Animator Alex Beaty
Blur Studio Layout Animator Alex Beaty joins Steve Waskul in a discussion on the role of the layout animator, previs, VR and game engines











