Setting new visual fidelity standards for interactive and immersive content with Epic Games’ Marc...
Epic Games' Marc Petit on how Unreal Engine is being embraced by enterprise customers to power real-time, interactive and immersive content
Bob Pette on revolutionizing creativity with NVIDIA GPU advances
Bob Pette, VP of Pro Visualization and Design for NVIDIA joins Steve Waskul in the StudioXperience Broadcast Studio at SIGGRAPH 2018. During this interview...
HP’s Xavier Garcia on HP Z Workstations, VR and empowering all creators with workstation...
Xavier Garcia, General Manager and Global Head of HP Z Workstations joins Steve Waskul in the StudioXperience Broadcast Studio at SIGGRAPH 2018. During this...
NVIDIA’s David Weinstein on Quadro RTX and its impact on VR and graphics production
NVIDIA's David Weinstein on VR, ray tracing and the advantages of the new NVIDIA Quadro RTX platform
HP’s Keith Hartsfield on HP Z Workstation development and bringing innovation to new and...
Keith Hartsfield talks workflow innovation with Z by HP workstations during a live Waskul.TV interview in StudioXperience at SIGGRAPH 2018
Barbara Marshall on empowering media and entertainment with HP Z Workstations
Barbara Marshall on HP Z Workstations empowering content creators, the HP Mars Home Planet project and the collaboration between HP and Waskul Entertainment
Foundry’s Simon Robinson on the tools digital artists use to visualize their ideas across...
Simon Robinson on Foundry's creative software for award-winning visual effects and 3D content for the design, visualization and entertainment industries
Looking forward to SIGGRAPH 2019 with Mikki Rose
Mikki Rose on how community, sustainability and spectacle will be key features of SIGGRAPH 2019 during a live Waskul.TV interview at SIGGRAPH 2018 in StudioXperience
Technicolor’s Marcie Jastrow on VR and the HP Mars Home Planet VR Experience
Technicolor's Marcie Jastrow talks TEC (Technicolor Experience Center), VR, VFX and the new HP Mars Home Planet VR Experience during a Waskul.TV interview in StudioXperience at SIGGRAPH 2018
Virtual Sets with Zero Density’s Kuban Altan
Kuban discusses virtual sets powered by Unreal Engine and the future for Zero Density's Reality Engine software solution on Waskul.TV at SIGGRAPH 2018