MPC Executive Producer – VR Tim Dillon on VR Experiences
MPC Executive Producer - VR Tim Dillon on workflows and VFX and VR Production for film and VR experiences
HP’s Josh Peterson and AMD’s Roy Taylor on New Products, VR/AR and Collaboration
HP's VP of Global Product Management, Josh Peterson and AMD's Corporate VP of Alliances, Content & VR Roy Taylor join Steve Waskul during this...
Maxim Jago on Film Making, VR and The Future
Filmmaker and Futurist Maxim Jago joins Steve Waskul at the 2016 Cannes Film Festival. This is a wide ranging interview covering many topics including...
Blur Studio Creative Director and President Tim Miller
Blur Studio's Tim Miller on the studio's vision, projects and workflows and on his directorial debut on the smash hit Deadpool
Jason Jerald, PhD on Virtual and Augmented Reality
Jason Jerald, PhD is the Founder, President and Principal Consultant with NextGen Interactions a company that provides consulting and product development services in the...
Steve Hansted on Sixense Entertainment’s MAKEVR
Steve Hansted, Product Manager of MAKEVR for Sixense Entertainment, discusses MAKEVR technology with Steve Waskul at SIGGRAPH 2014. MAKEVR is "a professional industry standard...
HP Director, EMEA, Workstations, Thin Clients and Retail Solutions Gwen Coble
HP's Gwen Coble talks with Steve Waskul about HP Z Workstations, thin clients and HP retail solutions during the 2016 Cannes Film Festival.
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Weta Digital VFX Supervisor Keith Miller
Weta VFX Supervisor Keith Miller on VFX and VR production and creating VR and AR experiences
Intel GM, VR and Gaming Frank Soqui on VR
Intel GM, VR and Gaming Frank Soqui and Steve Waskul on VR and how Intel is powering both the solutions that are used to create and experience VR
Setting new visual fidelity standards for interactive and immersive content with Epic Games’ Marc...
Epic Games' Marc Petit on how Unreal Engine is being embraced by enterprise customers to power real-time, interactive and immersive content