Sunday, October 17, 2021
Konstantin Popov and Irina Popova of Cappasity discuss how they've integrated Intel® RealSense™ technology into their products during a Waskul.TV StudioXperience interview.

Konstantin Popov and Irina Popova on leveraging Intel® RealSense™ technology in their products

Konstantin Popov and Irina Popova join Steve Waskul to discuss their new startup Cappasity and how they've worked with Intel to integrate Intel® RealSense™...
Clive Henrick, Senior Development Director for Kabam, on creating scalable platforms for games where millions of players may play during a Waskul.TV StudioXperience interview.

Clive Henrick on Creating Scalable Platforms for Gaming

Clive Henrick, Senior Development Director for Kabam, talks with Steve Waskul about creating scalable platforms for games where millions of players may play daily....
Warren Spector takes a look at the gaming industry, where it's been, where it's going during a Waskul.TV StudioXperience interview.

Warren Spector on Leading Teams to Greatness

Warren Spector has been in the gaming industry for thirty one years. He joins Steve Waskul to take a look at where it's been,...

Ethan Levy on Game Design & Monetization

Steve Waskul sits down with Ethan Levy of FamousAspect to discuss monetization for the gaming industry and for free-to-play games in particular. Levy was a...
Brian Hicks discusses Brian’s work on DayZ with game designer Dean “Rocket” Hall during a Waskul.TV StudioXperience interview.

Brian Hicks on DayZ, Game Development and Online Gaming

Brian Hicks and Steve Waskul discuss Brian’s work on DayZ with game designer Dean “Rocket” Hall. Brian began his career in gaming when he was...
Toadman Interactive's Robin Flodin talks about developing games on multiple platforms simultaneously during a Waskul.TV StudioXperience interview.

Robin Flodin on Creating Games for Multiple Platforms

Toadman Interactive's Robin Flodin talks with Steve Waskul about developing games on multiple platforms simultaneously. For a new zombie game in the works, "Killing Floor...
Wargaming Seattle's General Manager and Creative Director Chris Taylor in a fun and fast-paced look at the gaming industry during a Waskul.TV StudioXperience interview.

Wargaming Seattle’s Chris Taylor on Gaming and Game Development

Wargaming Seattle's General Manager and Creative Director Chris Taylor joins Steve Waskul for a fun and fast-paced look at the gaming industry and how...
Wanda Meloni discusses her work helping game developers as the CEO of M2 Advisory Group and about the Open Gaming Alliance where she now serves as Vice President of the Board during a Waskul.TV StudioXperience interview.

Wanda Meloni on the Gaming Industry and the Open Gaming Alliance

Wanda Meloni and Steve Waskul discuss her work helping game developers as the CEO of M2 Advisory Group and about the Open Gaming Alliance...
Funcom's Managing Director and CTO Rui Casais talks online gaming and game development during a Waskul.TV StudioXperience interview.

Funcom’s Rui Casais on Developing Online Games

Funcom’s Managing Director and CTO Rui Casais talks online gaming and game development with Steve Waskul. Funcom is a Norwegian developer that has been creating...
Razer Head Gamer and CEO Min-Liang Tan shares his passion for gaming and his insights into gaming technology during a Waskul.TV StudioXperience interview

Min Liang Tan on High-Performance Gaming

Razer Head Gamer and CEO Min-Liang Tan shares his passion for gaming and his insights into gaming technology with Steve Waskul. He has been playing...

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