Warren Spector on Leading Teams to Greatness
Warren Spector has been in the gaming industry for thirty one years. He joins Steve Waskul to take a look at where it's been,...
Wargaming Seattle’s Chris Taylor on Gaming and Game Development
Wargaming Seattle's General Manager and Creative Director Chris Taylor joins Steve Waskul for a fun and fast-paced look at the gaming industry and how...
Intel’s SSG Director of Strategy and Innovation Roger Chandler
Intel's Director of Strategy and Innovation Roger Chandler joins Steve Waskul for a wide ranging discussion on Intel innovation and the work of Intel's...
David Cole, Founder & CEO of DFC Intelligence on Market Intelligence in the Gaming...
DFC Intelligence's Founder and CEO David Cole and Steve Waskul talk about the importance of market intelligence in the gaming industry.
Robin Flodin on Creating Games for Multiple Platforms
Toadman Interactive's Robin Flodin talks with Steve Waskul about developing games on multiple platforms simultaneously.
For a new zombie game in the works, "Killing Floor...
Brian Hicks on DayZ, Game Development and Online Gaming
Brian Hicks and Steve Waskul discuss Brian’s work on DayZ with game designer Dean “Rocket” Hall.
Brian began his career in gaming when he was...
Microsoft’s Chas Boyd on Graphics and DirectX 12
Microsoft Principal Program Manager Chas Boyd and Steve Waskul discuss graphics and DirectX 12.
Ethan Levy on Game Design & Monetization
Steve Waskul sits down with Ethan Levy of FamousAspect to discuss monetization for the gaming industry and for free-to-play games in particular.
Levy was a...
Min Liang Tan on High-Performance Gaming
Razer Head Gamer and CEO Min-Liang Tan shares his passion for gaming and his insights into gaming technology with Steve Waskul.
He has been playing...
Miniclip’s Saad Choudri on Business Development for Mobile Games
Miniclip's Chief Commercial Officer talks with Steve Waskul on a wide range of issues including monetizing free-to-play games.