Sunday, December 10, 2023
Warren Spector takes a look at the gaming industry, where it's been, where it's going during a Waskul.TV StudioXperience interview.

Warren Spector on Leading Teams to Greatness

Warren Spector has been in the gaming industry for thirty one years. He joins Steve Waskul to take a look at where it's been,...
Wargaming Seattle's General Manager and Creative Director Chris Taylor in a fun and fast-paced look at the gaming industry during a Waskul.TV StudioXperience interview.

Wargaming Seattle’s Chris Taylor on Gaming and Game Development

Wargaming Seattle's General Manager and Creative Director Chris Taylor joins Steve Waskul for a fun and fast-paced look at the gaming industry and how...
Intel SSG Director of Strategy and Innovation Roger Chandler on a wide ranging discussion on Intel innovation and helping developers during a Waskul.TV StudioXperience interview.

Intel’s SSG Director of Strategy and Innovation Roger Chandler

Intel's Director of Strategy and Innovation Roger Chandler joins Steve Waskul for a wide ranging discussion on Intel innovation and the work of Intel's...
DFC Intelligence's Founder and CEO David Cole talks about the importance of market intelligence in the gaming industry during a Waskul.TV StudioXperience interview.

David Cole, Founder & CEO of DFC Intelligence on Market Intelligence in the Gaming...

DFC Intelligence's Founder and CEO David Cole and Steve Waskul talk about the importance of market intelligence in the gaming industry.
Toadman Interactive's Robin Flodin talks about developing games on multiple platforms simultaneously during a Waskul.TV StudioXperience interview.

Robin Flodin on Creating Games for Multiple Platforms

Toadman Interactive's Robin Flodin talks with Steve Waskul about developing games on multiple platforms simultaneously. For a new zombie game in the works, "Killing Floor...
Brian Hicks discusses Brian’s work on DayZ with game designer Dean “Rocket” Hall during a Waskul.TV StudioXperience interview.

Brian Hicks on DayZ, Game Development and Online Gaming

Brian Hicks and Steve Waskul discuss Brian’s work on DayZ with game designer Dean “Rocket” Hall. Brian began his career in gaming when he was...
Microsoft's Chas Boyd talks about Graphics and DirectX 12during a Waskul.TV StudioXperience interview.

Microsoft’s Chas Boyd on Graphics and DirectX 12

Microsoft Principal Program Manager Chas Boyd and Steve Waskul discuss graphics and DirectX 12.

Ethan Levy on Game Design & Monetization

Steve Waskul sits down with Ethan Levy of FamousAspect to discuss monetization for the gaming industry and for free-to-play games in particular. Levy was a...
Razer Head Gamer and CEO Min-Liang Tan shares his passion for gaming and his insights into gaming technology during a Waskul.TV StudioXperience interview

Min Liang Tan on High-Performance Gaming

Razer Head Gamer and CEO Min-Liang Tan shares his passion for gaming and his insights into gaming technology with Steve Waskul. He has been playing...
Miniclip's Chief Commercial Officer Saad Choudri talks mobile free-to-play gaming and monetization strategies during a Waskul.TV StudioXperience interview.

Miniclip’s Saad Choudri on Business Development for Mobile Games

Miniclip's Chief Commercial Officer talks with Steve Waskul on a wide range of issues including monetizing free-to-play games.

Get Social with Us!

190,242FansLike
350FollowersFollow