Thursday, October 1, 2020
Kuban Altan discusses virtual sets powered by Unreal Engine and the future for Zero Density's Reality Engine software solution during a Waskul.TV StudioXperience interview at SIGGRAPH 2018

Virtual Sets with Zero Density’s Kuban Altan

Kuban discusses virtual sets powered by Unreal Engine and the future for Zero Density's Reality Engine software solution on Waskul.TV at SIGGRAPH 2018
Albena Ivanova discusses new V-RAY features and the new V-RAY Cloud platform during a live Waskul.TV interview at SIGGRAPH 2018 in StudioXperience

Albena Ivanova on new V-RAY features and the new V-RAY Cloud platform

Albena Ivanova discusses new V-RAY features and the new V-RAY Cloud platform during a live Waskul.TV interview at SIGGRAPH 2018 in StudioXperience
Joanna Popper talks about VR and location-based entertainment in StudioXperience at SIGGRAPH 2018 during a Waskul.TV interview

Powering VR location-based entertainment with HP’s Joanna Popper

Powering VR location-based entertainment with HP's Joanna Popper
Michael Geissler of Mo-Sys talks about camera tracking solutions and how they can bring advanced workflows to broadcast production with virtual sets, visual effects, film and VR/AR experiences during a live Waskul.TV broadcast in StudioXperience

Motion tracking with Mo-Sys Engineering’s Michael Geissler

Michael Geissler on camera tracking solutions in advanced broadcast productions with virtual sets, visual effects, film production and VR/AR experiences
Pixo VR's Benjamin Mazza on advanced VR training experiences for enterprise during a live Waskul.TV broadcast from StudioXperience at SIGGRAPH 2018

Advanced VR training with Pixo VR’s Benjamin Mazza

Pixo VR's Benjamin Mazza on advanced VR training experiences for enterprise during a live Waskul.TV broadcast from StudioXperience at SIGGRAPH 2018
Jennifer Rundell on innovations in VR and bringing cinematic VR experiences to audiences with the Positron Voyager Chair during a live Waskul.TV interview from StudioXperience at SIGGRAPH 2018

Enhancing cinematic VR experiences with Positron’s Jennifer Rundell

Jennifer Rundell on VR innovation and bringing cinematic VR experiences to audiences with the Positron Voyager chair during a live Waskul.TV interview from StudioXperience at SIGGRAPH 2018
Brian Frager on the HP Mars Home Planet VR Experience created by Technicolor during a live Waskul.TV StudioXperience broadcast from SIGGRAPH 2018

Experiencing Mars in VR with Technicolor’s Brian Frager

Technicolor's Brian Frager on VR production and the new HP Mars Home Planet VR Experience
Jeff Mottle on CGarchitect and how architects and building owners are using high-end visualizations for their projects during a live Waskul.TV StudioXperience broadcast from SIGGRAPH 2018

Jeff Mottle on visualization for architectural professionals and CGarchitect

CGarchitect CEO and owner Jeff Mottle joins Steve Waskul in the StudioXperience...
Dr. Andrew Glassner on Deep Learning from Basics to Practice during a live Waskul.TV StudioXperience Broadcast from SIGGRAPH 2018

Dr. Andrew Glassner on computer graphics and deep learning

Dr. Andrew Glassner on Deep Learning from Basics to Practice during a live Waskul.TV StudioXperience Broadcast from SIGGRAPH 2018
Technicolor's David Witters on pushing graphics to the limit and the HP Mars Home Planet VR Experience during a Waskul.TV interview in StudioXperience at SIGGRAPH 2018

David Witters on pushing graphics to the limit and the HP Mars Home Planet...

Technicolor Experience Center VFX Supervisor David Witters joins Steve Waskul in the...