Monday, December 9, 2019
Kuban Altan discusses virtual sets powered by Unreal Engine and the future for Zero Density's Reality Engine software solution during a Waskul.TV StudioXperience interview at SIGGRAPH 2018

Virtual Sets with Zero Density’s Kuban Altan

Kuban discusses virtual sets powered by Unreal Engine and the future for Zero Density's Reality Engine software solution on Waskul.TV at SIGGRAPH 2018
Albena Ivanova discusses new V-RAY features and the new V-RAY Cloud platform during a live Waskul.TV interview at SIGGRAPH 2018 in StudioXperience

Albena Ivanova on new V-RAY features and the new V-RAY Cloud platform

Albena Ivanova discusses new V-RAY features and the new V-RAY Cloud platform during a live Waskul.TV interview at SIGGRAPH 2018 in StudioXperience
Ventuz CEO Eric Beaumont on real-time graphics during a live Waskul.TV interview in StudioXperience at SIGGRAPH 2018

Ventuz CEO Eric Beaumont on real-time interactive, data-driven graphics

Ventuz CEO Eric Beaumont on real-time graphics and using Ventuz to create stylish data visualizations and presentations at any resolution
Joanna Popper talks about VR and location-based entertainment in StudioXperience at SIGGRAPH 2018 during a Waskul.TV interview

Powering VR location-based entertainment with HP’s Joanna Popper

Powering VR location-based entertainment with HP's Joanna Popper
Michael Geissler of Mo-Sys talks about camera tracking solutions and how they can bring advanced workflows to broadcast production with virtual sets, visual effects, film and VR/AR experiences during a live Waskul.TV broadcast in StudioXperience

Motion tracking with Mo-Sys Engineering’s Michael Geissler

Michael Geissler on camera tracking solutions in advanced broadcast productions with virtual sets, visual effects, film production and VR/AR experiences
HP DreamColor Architect Greg Staten in the Waskul.TV StudioXperience at SIGGRAPH 2018 on HDR, 4K, 8K and the future of display technology

Greg Staten on HDR, broadcast, post production and display technology

HP DreamColor Architect Greg Staten in the Waskul.TV StudioXperience at SIGGRAPH 2018 on HDR, 4K, 8K and the future of display technology
Pixo VR's Benjamin Mazza on advanced VR training experiences for enterprise during a live Waskul.TV broadcast from StudioXperience at SIGGRAPH 2018

Advanced VR training with Pixo VR’s Benjamin Mazza

Pixo VR's Benjamin Mazza on advanced VR training experiences for enterprise during a live Waskul.TV broadcast from StudioXperience at SIGGRAPH 2018
Jennifer Rundell on innovations in VR and bringing cinematic VR experiences to audiences with the Positron Voyager Chair during a live Waskul.TV interview from StudioXperience at SIGGRAPH 2018

Enhancing cinematic VR experiences with Positron’s Jennifer Rundell

Jennifer Rundell on VR innovation and bringing cinematic VR experiences to audiences with the Positron Voyager chair during a live Waskul.TV interview from StudioXperience at SIGGRAPH 2018
Alexis Khouri on Allegorithmic's Subance for texture creation in a range of production pipelines during a Waskul.TV live StudioXperience broadcast from SIGGRAPH 2018

Texturing for games, VFX, animation, design and architecture with Allegorithmic’s Alexis Khouri

Alexis Khouri, Executive VP & Chief Revenue Officer for Allegorithmic joins Steve...
Daniel Szecket talks about developing software for scanning tissue samples in 3D that can help revolutionize cancer research and pave the way for new treatments during a Waskul.TV interview at SIGGRAPH 2018

Daniel Szecket on developing software for unraveling cancer through digital imaging microscopy

Daniel Szecket talks about developing software for scanning tissue samples in 3D that can help revolutionize cancer research and pave the way for new treatments