Intel’s Frank Soqui on VR / AR
Intel's Frank Soqui on bringing new capabilities to VR and AR applications particularly in businesses, corporate and education environments
NVIDIA’s Andrew Rink on GPUs powering AEC and Manufacturing and the HP Mars Planet...
NVIDIA's Andrew Rink on the HP Mars Home Planet Project, AEC and Manufacturing
Sean Young on HP Z Workstations and the HP Mars Home Planet Program
Sean Young discusses how HP Z Workstations are enabling a wide range of organizations and the new Mars Home Planet program during a Waskul.TV StudioXperience Interview live from SIGGRAPH 2017
Designing for Mars – HP Mars Home Planet Project with Aimee Doyne
HP's Aimee Doyne, on the HP Mars Home Planet Project
NVIDIA’s Greg Estes on GPU Advances, NVIDIA Developer Programs and SDKs
Greg Estes talks in detail about NVIDIA GPUs in VR, gaming, self-driving cars, deep learning, product design and artificial intelligence
The VR experience with HTC VIVE’s J.B. McRee Jr.
HTC VIVE Senior Manager for Product and Developer Marketing, J.B. McRee Jr. joins Steve Waskul in the StudioXperience Broadcast Studio at SIGGRAPH 2017. During the interview, Mr. McRee takes...
Marc Petit on Unreal Engine applications for enterprise
Epic Games' Marc Petit discusses some of the many areas outside of gaming where Unreal Engine can make a difference
HP’s Louis Gaiot on the HP Z VR Backpack
HP VR Product Manager Louis Gaiot on the HP Z VR Backpack
Autodesk’s Chris Vienneau on Maya for Film, Gaming and TV
Chris Vienneau on the latest Maya updates and how Maya is empowering content creation across Film, Gaming,Television and VR content production.
Julian Reyes on the HP Mars Home Planet Project
Julian Reyes, Director of VR/AR for Fusion Media Group talks about the HP Mars Home Planet project with Steve Waskul at SIGGRAPH 2017