Tuesday, February 25, 2020
Intel's Frank Soqui discusses how Intel solutions are bringing new capabilities to a wide range of VR and AR applications particularly in businesses and corporate environments during a live Waskul.TV interview in the StudioXperience broadcast studio at SIGGRAPH 2017

Intel’s Frank Soqui on VR / AR

Intel's Frank Soqui on bringing new capabilities to VR and AR applications particularly in businesses, corporate and education environments
NVIDIA's Andrew Rink discusses recent advances in NVIDIA GPUs and how they are powering AEC and manufacturing companies and the HP Mars Home Planet Project during a live broadcast on Waskul.TV from the StudioXperience Broadcast Studio

NVIDIA’s Andrew Rink on GPUs powering AEC and Manufacturing and the HP Mars Planet...

NVIDIA's Andrew Rink on the HP Mars Home Planet Project, AEC and Manufacturing
Sean Young discusses how HP Z Workstations are enabling a wide range of organizations and the new Mars Home Planet program during a Waskul.TV StudioXperience Interview

Sean Young on HP Z Workstations and the HP Mars Home Planet Program

Sean Young discusses how HP Z Workstations are enabling a wide range of organizations and the new Mars Home Planet program during a Waskul.TV StudioXperience Interview live from SIGGRAPH 2017
HP's Aimee Doyne, a marketing and advertising professional who has been Project Manager on a number of large marketing programs including the HP Mars Home Planet Project, during a Waskul.TV live interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Designing for Mars – HP Mars Home Planet Project with Aimee Doyne

HP's Aimee Doyne, on the HP Mars Home Planet Project
NVIDIA VP of Developer programs Greg Estes in the StudioXperience Broadcast Studio at SIGGRAPH 2017. During this interview Greg talks in detail about recent advances in NVIDIA GPUs and how they are being utilized in VR, gaming, self-driving cars, deep learning, product design and artificial intelligence

NVIDIA’s Greg Estes on GPU Advances, NVIDIA Developer Programs and SDKs

Greg Estes talks in detail about NVIDIA GPUs in VR, gaming, self-driving cars, deep learning, product design and artificial intelligence
Mr. McRee takes a look at the future of VR and the immersive room scale VR experiences that HTC VIVE is enabling today during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

The VR experience with HTC VIVE’s J.B. McRee Jr.

HTC VIVE Senior Manager for Product and Developer Marketing, J.B. McRee Jr. joins Steve Waskul in the...
HP VR Product Manager Louis Gaiot during a live Waskul.TV interview from the StudioXperience Broadcast Studio at SIGGRAPH 2017

HP’s Louis Gaiot on the HP Z VR Backpack

HP VR Product Manager Louis Gaiot on the HP Z VR Backpack
Epic Games' Marc Petit discusses some of the many areas outside of gaming where Unreal Engine can make a difference during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Marc Petit on Unreal Engine applications for enterprise

Epic Games' Marc Petit discusses some of the many areas outside of gaming where Unreal Engine can make a difference
Chris Vienneau discusses the latest Maya updates, how Maya is empowering content creation across Film, Gaming and Television and Maya in VR Production during a Waskul.TV live interview in StudioXperience at SIGGRAPH 2017

Autodesk’s Chris Vienneau on Maya for Film, Gaming and TV

Chris Vienneau on the latest Maya updates and how Maya is empowering content creation across Film, Gaming,Television and VR content production.
Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Julian Reyes on the HP Mars Home Planet Project

Julian Reyes, Director of VR/AR for Fusion Media Group talks about the HP Mars Home Planet project with Steve Waskul at SIGGRAPH 2017